Through collaboration, teamwork, creative exploration and hard work, our highly passionate group of sound artists aim to innovate as creators of memorable and compelling audio that will enhance interactive and visual media. 

We believe that a unique and original audio palette, a memorable theme, cutting edge sound effects and voice over, seamless integration and an overall polished audio presentation are integral to a highly entertaining and immersive game or multi-media product.

With decades of experience on some of the most recognized IP's in the industry, our work has been featured in high profile franchises such as Civilization Online, Ratchet and Clank, Oddworld, Firefall, hundreds of award-winning casual, indie, and AAA games, as well as cinematic trailers and more.

MIKE RAZNICK (AUDIO DIRECTOR, COMPOSER, SOUND DESIGNER)

Mike Raznick is a prolific, multi award winning composer and audio director. He has been lead composer on hundreds of mobile, social, casual and AAA games. An alumni of both CalArts and NYU, Mike’s partial client list includes Sony, Microsoft, LEGO, CBS, MTV, HBO, Discovery Channel, National Geographic, Last Day of Work, Red5 Studios, A&E, Mercedes, NASA, Insomniac Games, Disney, EA, Zynga, Atari, Sega, Ubisoft, THQ, and more. Mike was awarded a fellowship through the Sundance Institute for the 2012 Composers Lab and his breakout score for the indie game SPATE garnered multiple award nominations.

Recent game credits include: Mirandus, Last Expedition, Clash of Clans, Osiris: New Dawn, The Waylanders, Ratchet and Clank PS4, Oddworld: New ‘n’ Tasty!, Grimm Odds, SPATE, Ratchet and Clank: Into the Nexus, Firefall, Alien Rage, Kings Road, The Adventures of Fancy Pants, The Princess and the Frog, Penguins of Madagascar, Tekken, as well as blockbuster marketing campaigns include Mad Max: Fury Road, Call of Duty, Transformers, Iron Man and many more.

 

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ROY BERARDO (INTEGRATION SPECIALIST, COMPOSER)

Since the start, Roy has had a love for music and an exceptionally creative mind. When his parents brought an upright piano home at the age of three, Roy would spend hours sitting and playing keys. Today, Roy is a prolific composer who has worked on countless projects such as animations, video games, presentations, and even rides. 

Roy has significant experience using Wwise, as well as other dynamic game audio engines. In addition, he has also developed his own games in Unreal Engine 4.

Roy has always had a creative mind and a desire to make great experiences. Whether it be for film, video games, or even thrill rides, he has always worked to innovate and deliver experiences that stand out and drive emotions.

ABE ROBERTSON (LEAD AUDIO PROGRAMMER, GAME DEVELOPER)

Abe Robertson is a dynamic and versatile game developer with over 15 years of experience, specializing in crafting immersive audio experiences within Unreal Engine. From building complex audio systems to developing custom tools for sound design, Abe integrates audio as a pivotal element of the gaming experience.

Abe has contributed to some of the industry’s biggest titles, including Call of DutyHalo, and Doom, while also making his mark on the indie scene. Known for his problem-solving skills and deep expertise in Unreal Engine, Abe continually pushes the boundaries of game audio, ensuring that every sound resonates with impact.

On his most recent project, Last Expedition, Abe led the development of key audio systems, including a custom VST-style interface for weapon sound mixing, an automated spatial dynamics system that applies realistic reverb and effects based on real-time player surroundings, and a dynamic ducking system to enhance crucial elements of the mix.

Beyond game development, Abe is the lead guitarist for the cyber-metal band A Dark Halo, where he crafts technical, emotionally charged guitar solos and contributes to the mixing process.